AD2023 DIY Background music
As i know all my childhood game has great repeative background
music so call BGM, but as i know all music need license.
HOw do i get a DIY music with input of multiple audio files
,can only ask Chat gpt for advice.
At first recommended me some audio generator which is still
license to use their music meaing paying for using it. And
it didn't say can input any audio files. SO i ask second
time , finally an answer pop up so i write this page to
stage a journey on BGM. So main ideal learn from those software
is to get a pattern then from pattern you arrange into songs
quote from In The Mix youtuber. Really great producer. But
i am not into it yet just starting this page.
First try of this theory.
VIDEO
First beat mix
First beat Mp3
First beat Ogg
nice beat
nice beat Mp3
nice beat Ogg
nice beat2
nice beat2 Mp3
nice beat2 Ogg
Need something for a game. SO this is the only music i make.
Anyway got some sort of beat
Asking chat gpt
After chatting with chat gpt i got some
more hints like below so now i need to add my sound effect
base on these instruction. For a basic 4/4 beat: Place a
kick on beats 1 and 3, snare on beats 2 and 4, and hi-hats
on every beat. End up felt funny my first try manage to
get a pattern now follow instruction seems worse
Asking chat gpt again
Quarter Note Hi-Hats: Simple and steady,
often used in basic rock or pop beats. Played on each beat
(1, 2, 3, 4).
Eighth Note Hi-Hats: Adds more rhythmic
detail, commonly used in various genres. Played on each
beat and the off-beat (1 & 2 & 3 & 4 &).
Eighth Note Hi-Hats: Adds more rhythmic
detail, commonly used in various genres. Played on each
beat and the off-beat (1 & 2 & 3 & 4 &).
Sixteenth Note Hi-Hats: Creates a
more complex and fast-paced rhythm. Played on each beat,
off-beat, and the sixteenth subdivisions (1 e & a 2 e &
a 3 e & a 4 e & a). This is mistaken again.
Open and Closed Hi-Hats: Alternating
between open and closed hi-hat sounds to create variety.
Open hi-hat has a longer, sustained sound, while closed
hi-hat is short and crisp.
Syncopated Hi-Hats: Adds rhythmic interest
by placing hi-hats on unexpected beats. Common in funk,
jazz, and more complex musical styles. lua
I found the easy way to fill up pattern once 1 set is done
i can repeat it here is a video to remind myself
VIDEO
Recorded steps in audacity to remind myself how to make
progressive chords
VIDEO
Simple pattern in X video
Some one posted a video on piano and
teaching this simple pattern, i can't wait to try it out
on my funny sound effect DIY Total sound effect 1,2,3,4,5,
Interstella sound effect first 1, 5(5 same sound very near high reverb), 1,5(5 same sound very near high reverb) name it A
then 2,5 ,2,5 name it B then 3,5, 3,5 name it C then
4,5 4,5 name it D then C, B,A,B this may be chatgpt 4
beat note fill with this pattern So i ask chatgpt what
is this and is not ok to use it reply me this is Common
Chord Progressions and is free to use but overall arrangement
and specific recordings of songs using these progressions
are protected by copyright. so i think i can use these
first 1, 5, 4, 4 then 1, 4, 5 then 2, 5,1 then
1, 4, 4, 5 then 1, 5 , 4 , 3 , 4 , 1 , 4 , 5 then
4,4,1,5 or 1 ,4 ,2 ,5 So can't wait to arrange my
sound effect according to chord progression
Sixteenth Note Hi-Hats: Creates a more
complex and fast-paced rhythm. Played on each beat, off-beat,
and the sixteenth subdivisions (1 e & a 2 e & a
3 e & a 4 e & a). Now i think i know it
is a incline ladder of keys pitch of single instrument.
or a slope up then down. not building a set of e, a and
1 and 2.
first test 1,5 1,5 2,5 2,5 3,5 3,5 4,5 ,4,5
1to5 Mp3
1to5 Ogg
first test 1,5 1,5 2,5 2,5 3,5 3,5 4,5 ,4,5 then
speed changed
1to5pitchspeed Mp3
1to5pitchspeed Ogg
First progessive chords
progression1 Mp3
progression1 Ogg
First progessive chords second
progression2Mp3
progression2Ogg
Asking chat gpt again
Are you able to create a split
up a orchestra music into list I can create individual
hit hat snare later I can combine myself
Typical Orchestral Instrument Breakdown Orchestras
are usually divided into four sections: Strings,
Brass, Woodwinds, and Percussion. Below is a simple
breakdown that you can build upon gradually.
Melody
Violin, Flute, Trumpet
Use a soft synth or record simple tones.
Try high-pitched notes.
Plays lead melody, repeating every 4 or
8 bars. (e.g., C - D - E - F - G)
Harmony
Viola, Clarinet, Horn
Layer slightly lower tones to add warmth.
Supports melody with sustained chords every
2-4 bars (e.g., long held notes: C - G -
C)
Bass
Cello, Double Bass, Tuba
Use deep sounds like bass drums or deep
synths.
Steady rhythm every beat or 2nd beat (e.g.,
Boom - - Boom - )
first test drumbeats, seems that my understanding of 1 & 2 is wrong i figure out i need to add lots of reverb and align one and 2 very near same audio (for myself see macro drum.aup)
drumbeats Mp3
drumbeats Ogg
Rhythm
Snare Drum, Timpani, Cymbals
Replace with hi-hats, claps, or snares.
Snare on beats 2 & 4 (e.g., - Snare
- Snare) Timpani on 1st beat of every 4
bars
Atmosphere
Harp, Strings, Choir
Use reverb or echo effects on long notes.
Soft background layer every 8 bars to add
depth
This could make my game background music into
something but i have yet got time to try as my simple
script just got excited.
Files ogg Created using Audacity (GNU General Public License)
and encoded with Vorbis Tools (BSD-style license).
Files mp3 Created using Audacity (GNU General Public License)
and encoded with LAME MP3 Encoder (GNU Lesser General Public License)