AD2023 DIY Background music

As i know all my childhood game has great repeative background music so call BGM, but as i know all music need license. HOw do i get a DIY music with input of multiple audio files ,can only ask Chat gpt for advice.
At first recommended me some audio generator which is still license to use their music meaing paying for using it. And it didn't say can input any audio files. SO i ask second time , finally an answer pop up so i write this page to stage a journey on BGM. So main ideal learn from those software is to get a pattern then from pattern you arrange into songs quote from In The Mix youtuber. Really great producer. But i am not into it yet just starting this page.


Need A OTG wireless Microphone

https://s.shopee.sg/ Buy in shoppee shoppee

First try of this theory.

First beat mix First beat Mp3 First beat Ogg
nice beat nice beat Mp3 nice beat Ogg
nice beat2 nice beat2 Mp3 nice beat2 Ogg
Need something for a game. SO this is the only music i make. Anyway got some sort of beat

Asking chat gpt

After chatting with chat gpt i got some more hints like below so now i need to add my sound effect base on these instruction. For a basic 4/4 beat: Place a kick on beats 1 and 3, snare on beats 2 and 4, and hi-hats on every beat. End up felt funny my first try manage to get a pattern now follow instruction seems worse

  4beats Mp3 4beats Ogg
  hihats Mp3 hihats Ogg
  mixtogether Mp3 mixtogether Ogg

Asking chat gpt again

Quarter Note Hi-Hats: Simple and steady, often used in basic rock or pop beats. Played on each beat (1, 2, 3, 4).

Eighth Note Hi-Hats: Adds more rhythmic detail, commonly used in various genres. Played on each beat and the off-beat (1 & 2 & 3 & 4 &).

Eighth Note Hi-Hats: Adds more rhythmic detail, commonly used in various genres. Played on each beat and the off-beat (1 & 2 & 3 & 4 &).

Sixteenth Note Hi-Hats: Creates a more complex and fast-paced rhythm. Played on each beat, off-beat, and the sixteenth subdivisions (1 e & a 2 e & a 3 e & a 4 e & a). This is mistaken again.

Open and Closed Hi-Hats: Alternating between open and closed hi-hat sounds to create variety. Open hi-hat has a longer, sustained sound, while closed hi-hat is short and crisp.

Syncopated Hi-Hats: Adds rhythmic interest by placing hi-hats on unexpected beats. Common in funk, jazz, and more complex musical styles. lua

Finally found a good mix 4beats Mp3 4beats Ogg
  hihatsfound Mp3 hihatsfound Ogg
seems i like the two of these mix together (1) hihatsfound1 Mp3 hihatsfound1 Ogg
seems i like the two of these mix together (2) hihatsfound2 Mp3 hihatsfound2 Ogg
  hihatsfound3 Mp3 hihatsfound3 Ogg
  hihatsfound4 Mp3 hihatsfound4 Ogg
after mix hihatfoundmix Mp3 hihatfoundmix Ogg
adjust pitch
i think it is great so will use for game video or js animation scene
i dont think i can make another music like this heheh
hihatfoundmix2 mp3 hihatfoundmix2 ogg
i cut out the good parts halfbeat mp3 halfbeat ogg
i cut out the good parts halfbeat2mp3 halfbeat2ogg
insert into my project pattern beats halfbeatmix mp3 halfbeatmix ogg
like 4beats so mix into it so i guess it will be my game music or video music hafbeatmix2 mp3 hafbeatmix2 ogg
I found the easy way to fill up pattern once 1 set is done i can repeat it here is a video to remind myself

Recorded steps in audacity to remind myself how to make progressive chords

Simple pattern in X video

Some one posted a video on piano and teaching this simple pattern, i can't wait to try it out on my funny sound effect DIY
Total sound effect 1,2,3,4,5,
Interstella sound effect
first 1, 5(5 same sound very near high reverb), 1,5(5 same sound very near high reverb) name it A
then 2,5 ,2,5 name it B
then 3,5, 3,5 name it C
then 4,5 4,5 name it D
then C, B,A,B this may be chatgpt 4 beat note fill with this pattern
So i ask chatgpt what is this and is not ok to use it reply me this is Common Chord Progressions and is free to use but overall arrangement and specific recordings of songs using these progressions are protected by copyright.
so i think i can use these
first 1, 5, 4, 4
then 1, 4, 5
then 2, 5,1
then 1, 4, 4, 5
then 1, 5 , 4 , 3 , 4 , 1 , 4 , 5
then 4,4,1,5
or 1 ,4 ,2 ,5
So can't wait to arrange my sound effect according to chord progression Sixteenth Note Hi-Hats: Creates a more complex and fast-paced rhythm. Played on each beat, off-beat, and the sixteenth subdivisions (1 e & a 2 e & a 3 e & a 4 e & a).

Now i think i know it is a incline ladder of keys pitch of single instrument. or a slope up then down. not building a set of e, a and 1 and 2. 

first test 1,5 1,5 2,5 2,5 3,5 3,5 4,5 ,4,5 1to5 Mp3 1to5 Ogg
first test 1,5 1,5 2,5 2,5 3,5 3,5 4,5 ,4,5 then speed changed 1to5pitchspeed Mp3 1to5pitchspeed Ogg
First progessive chords progression1 Mp3 progression1 Ogg
First progessive chords second progression2Mp3 progression2Ogg
 

Asking chat gpt again

Are you able to create a split up a orchestra music into list I can create individual hit hat snare later I can combine myself

Typical Orchestral Instrument Breakdown Orchestras are usually divided into four sections: Strings, Brass, Woodwinds, and Percussion. Below is a simple breakdown that you can build upon gradually.

Melody Violin, Flute, Trumpet Use a soft synth or record simple tones. Try high-pitched notes. Plays lead melody, repeating every 4 or 8 bars. (e.g., C - D - E - F - G)  

Harmony Viola, Clarinet, Horn   Layer slightly lower tones to add warmth.   Supports melody with sustained chords every 2-4 bars (e.g., long held notes: C - G - C)  
Bass Cello, Double Bass, Tuba   Use deep sounds like bass drums or deep synths.   Steady rhythm every beat or 2nd beat (e.g., Boom - - Boom - )  
Atmosphere Harp, Strings, Choir   Use reverb or echo effects on long notes.   Soft background layer every 8 bars to add depth  
Rhythm Snare Drum, Timpani, Cymbals   Replace with hi-hats, claps, or snares.   Snare on beats 2 & 4 (e.g., - Snare - Snare) Timpani on 1st beat of every 4 bars  
       

This could make my game background music into something but i have yet got time to try as my simple script just got excited.

Audacity got the rythm

After playing around i found on top there is rythm generator , and after generating i compare my creation with that above and instantly it is music to me and i start to drag my sound effect according to it. But it need to be 0.2s or less so i use pitch speed or tempo to shorten it.

then i ask AI for easy replace dip and tip sound to my custom sound it say no . I have to drag with intervals but intervals sound so miss or away so i ask AI for specific interval also don't have but the view setting it guide me make me realize audacity got it i can simply see the bar in background and i can drag easily and i can start making rythm easily rather than my dull wrong interval sound effect . it has to be floow bars. which i totally don't understand. lucky got generator build in.

       
Finally one master pcs created 23 feb 2026 and sound ok with guided sample rythm generate and put in my DIY sound effect drum alike. I saw alot of music when it reach 3 min really nice one it make people crave to DIY make the rest until 4min above so i generated and align my sound
to more than 4min or 5min so that it feel complete not 3min not enough.
drumbeatsNewOK Mp3 120bpm drumbeatsNewOK Ogg 120bpm
Bass Cello, Double Bass, Tuba   Use deep sounds like bass drums or deep synths.   Steady rhythm every beat or 2nd beat (e.g., Boom - - Boom - )  
After redo all beats i manually align to first generator Rythm Track which i manuall add lenght to it. And 5min long i follow bar by bar and created my long 1 beat and 2 beat. Thinking above all wrong now should be correct. 1beat99bpm Mp3 99bpm 1beat99bpm Ogg 99bpm
2 beat. .
So that bass are all done
2beat99bpm Mp3 99bpm 2beat99bpm Ogg 99bpm
Atmosphere Harp, Strings, Choir   Use reverb or echo effects on long notes.   Soft background layer every 8 bars to add depth  
some how i found an morning raw sound twisted delay into harp like sound so i mix it up into 8 bar Harpbar8 Mp3 99bpm Harpbar8 Ogg 99bpm
Harmony Viola, Clarinet, Horn   Layer slightly lower tones to add warmth.   Supports melody with sustained chords every 2-4 bars (e.g., long held notes: C - G - C)  
some how i found an morning raw sound twisted delay into clarinet  like sound so i mix it up into 2 bar 2barClarinet Mp3 99bpm 2barClarinet Ogg 99bpm
some how i found an morning raw sound twisted delay into clarinet  like sound so i mix it up into 4 bar 4barClarinet Mp3 99bpm 4barClarinet Ogg 99bpm
       
       
Melody Violin, Flute, Trumpet Use a soft synth or record simple tones. Try high-pitched notes. Plays lead melody, repeating every 4 or 8 bars. (e.g., C - D - E - F - G)  

melody 4 bar 3 note first flute
This has to take note that zoom out in, will cause all bar wrong. so Must measure and paste by scrolling method do not zoom .
bar4melody Mp3 bar4melody Ogg
redo as can't see melody effect, C is pitch N75, D is N71.938, , E is N68.5 F is N66.6, G is N62.542 now i can easily choose 8 bar or 4 bar
bar4melody Mp3 bar4melody Ogg
       
Combine Melody+ Bass+  
drumbeatsNew 99 bpm melody
AFter realign audio i find this is all wrong. Need second try.
drumbeatsNew99melody Mp3 drumbeatsNew99melody Ogg
Finally Combine melody and bass and i select 2 beats as felt like it Melodybass Mp3 Melodybass Ogg
now combine 3 Melody+ Bass+ Atmosphere +
Harp,Melody, Bass      
  melodybassatmosphe Mp3 melodybassatmospheOgg
Harp,Melody, Bass, Clarinet      
  melodybassatmospheHarmony Mp3 melodybassatmospheHarmony ogg

This could make my game background music into something but i have yet got time to try as my simple script just got excited.

Files ogg Created using Audacity (GNU General Public License) and encoded with Vorbis Tools (BSD-style license).

Files mp3 Created using Audacity (GNU General Public License) and encoded with LAME MP3 Encoder (GNU Lesser General Public License)